Final Renders Downloaded Assets: Stylised Eastern Village By AleksandrIvanov Zbrush Turntables You can also find this on ArtStation : Daiki Yako Portfolio
Zbrush
Extra Detail and Texturing
SCULPTING Sculpting means we go back to Zbrush to add and adjust our details. The first thing I had to do was re-define the shapes and proportions of my character. One of the main things I learnt from Peter Adamson’s demonstrations was that capturing volume and form is the most important to sculpting appealing […]
Developing My Asset Library and Unwrapping
Developing My Asset Library Developing reusable assets is really useful with 3D modelling, so I decided to create some brushes to start building my own ibrary. I created braid/rope brushes by using cylinders and twisting them together. Then I made this brush a curve brush, making it really easy to draw on my ropes, it […]
Model Pipelines and Blockout
Now that I knew what my character looked like, I needed to learn about the character modelling pipeline. For my research I watched this Flipped Normals video and I also attended a couple workshop/talks from Peter Adamson (3D character artist at Billy Goat Entertainment). From these I was able to understand the main stages of […]