I lot of the texturing I had practiced before had been using a more realistic approach, however I knew since this was in the Hotel Transylvania style that it would have to be more cartoony and interesting. For this I went and looked at the characters again and saw what had texture and what the […]
Substance Painter
Adding Detail After Retopology
Today we learnt how to recover and create more detail on top of a retopologised model, while keeping our poly count low. We do this by using the Multi-res modifier, this allows you to add surface level detail at a higher resolution and project this detail onto the lower poly model by baking this new […]
Making a Helmet
For our final assignment we were tasked with making a helmet. DAY 1 For this I knew I wanted to make Sejuani’s Helmet from League of Legends, so I went to get references that gave me a side view and a front view so that I could start modelling. For my main model I started […]
Substance Painter
This week we built on our ability to add texture to a model by using Substance Painter 3D. Importing the given model into Substance Painter I went and applied different materials to sections in layers, I wanted to have many different textures so I used concrete, leather, wood, brass and Iron. I also changed some […]