Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Rigging
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Final Animation- Set up and Blocking
So, we had arranged to approach our animation by taking a scene to be in charge of, but since we hadn’t heard from a couple members too consistently,(and since I was getting really stressed out from other members of my group being so far behind), I wanted to get started on my animation. Since I […]
Creating Fidget- Texture and Rigging
To finish off Fidget, she just needs some texture and rigging. Throughout this blog I used a PureRef Page to make sure I always had references and I used the Hard Brush, and the artistic brushes in Substance Painter. Texturing! Now that Fidget was all modelled, I get to do the most fun part which […]
Intro to Rigging Part 3
Today we learnt about setting up a basic facial rig by using shape keys and drivers. Shape Keys The first thing was to sort out getting a model, for this we used Suzanne, and applied one Subdivision modifier and added another to get vertices and smooth it out. Then we were taken through how […]
Intro to Rigging Part 2
This week we covered rigging with using Armatures, as well as a bit of weight painting. Rigging with Armatures So for learning about this we were given a Robot and we had to set up its skeleton in a similar fashion to how we did it last module, with some little changes that let […]
Practice Rigging
I am very thankful that Mike knew exactly the way to set up how we wanted our characters to move, since he had worked out a way to do this in one of his previous work projects. He had went and put up a tutorial for this on BlackBoard and this post just covers me […]
Intro to Rigging Part 1
Today we were introduced to the basics of rigging. What is Rigging? We were introduced to what rigging is: Turning models into puppets that have functionality and ease to control, it is all about problem solving and knowing your tools. Good rigs make good animation more effortless, bad rigs make good animation almost impossible. One […]