Today we were introduced to the use of Horror and animation. What is Horror? Before Looking at Animated Horror, we first had to look at what Horror is. Horror is our relationship with fear and invoking negative stimuli. Sometimes, it challenges moral sensibilities and usually reflects feelings of disgust, anxiety, distress, sadness and evokes our natural […]
Research
Reading and Canadian Short Films

Reading Starting off I have to get my Animation Studies blog articles in, and I chose the following based on my own interest of the film and how they can be broken down. Both of these are very insightful for different reasons, one as a commentary on if ‘pure’ genres exist and […]
German Expressionism

This week we didn’t have an in person lecture, but a pre-recorded one from Henry. German expressionism is something that I remember being taught about during my A-Level course, as well as its influences in later cinema movements. This was a good refresher for me as well as letting me learn about other directors and […]
Return to Reading
This week I finished off my first assignment for this module, since I am now done with my work for that, I can get back into my reading and research. READING First of all, I went ahead and downloaded the PDF of The New History of Animation by M. Furniss (I couldn’t find the PDF […]
Stylisation and Design Research

Since our group has been leaning into some painterly illustrative style, I wanted to go ahead and look at how to approach this form of stylisation, So I went and looked at some videos. This is a really interesting video I came across, showing the process of modelling in Hades. I think seeing how each […]
Camera Exploration in Blender

Research Alec had advised us to look into how Focal Length can affect the feel and look of the camera, so I went ahead and got to researching. I found this helpful image that showed the same camera position but with different focal lengths, and how this essentially zoomed in the frame. […]
Pre-Pro Progress

This week we were really focussing on getting our preproduction wrapped up, with the purpose of almost finishing at the same time of our presentation in 2 weeks. We selected our final characters, and made sure they looked like a nice cohesive party so that it would make sense for them to be together. I […]
Redesigning, Style Exploration and Cementing our Plot

This week we received feed back on our presentation (noted in the previous post), and my group got to work on receiving this and talked about how to approach our new designs. EXPANDED STYLE RESEARCH We split into groups with the remaining class time to do some more specific style research, focusing on texturing and […]
3D Animation Pipeline

This week we were introduced into the idea of the 3D Animation pipeline, that is the workflow and stages that you need to create a piece of 3D animation. A general Previz workflow consists of the following: So we are currently working through the Preproduction phase, designing our characters, environments and props as well […]
Researching and Developing my Character

I decided to make this a separate post, since I had to do some more research into DND and its races and classes, but this follows the Pitch Presentation Critique post from before! So once my group was told to lean further into the DnD aspect, we had to get research more about it. I […]