Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Poly Model
Production- Making Our Setting
Dungeon Environment Props Since we had our layout of our locations I decided to go ahead and get started on our actual models for these environments, since they were easy to do compared to the model and I could use them as a cool down before stopping work for the day. It was a couple […]
Creating Fidget – Modelling and Unwrapping
So I wanted to have my model sculpted as soon as I could, since I knew that this and retopology would take a lot of time. Originally I had thought that I would use my Previs model as a base, to sculpt on top of and fix, however since I made it so long ago […]