Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Group Work
Character Production-Modelling and Unwrapping

Production of Characters Right after handing in the style guide, I had received some unfortunate personal news that left me feeling pretty unmotivated so admittedly I wasn’t able to keep up the tempo of my work from the week previous, and was a bit lackluster in the outcome of my work overall. After learning about […]
Academic Paper Group Presentation

Understanding the Research Article After gathering the group together we had a brief read through a lot of articles from Animation: an Interdisciplinary Journal and ended up deciding on the article titled – ”The Afterlife as Emotional Utopia in Coco” by George Crosthwait. Initially this research article looked pretty daunting, it had a lot of […]
Dicey Dungeons Portfolio

This post is a collection of all of my work towards my group’s short film ‘Dicey Dungeon’. If another member worked on any element, then along with the screenshots of work/links/videos I have written what elements I contributed to that particular part. Pre Pro Title Card Storyboard Designs Environment Designs Finished Character […]
Final Presentation Update- and Misc. Adjustments

This was our final week so we did a presentation to get some comments on our lighting, rendering and any other adjustments we could make before hand in. I decided that, since we didn’t get to present last time I would just remove some elements and focus on the final products, adding in our final […]
One of Japan’s Most Recognisable Studios: Studio Ghibli

For this assignment, we were tasked with looking into either the development of a particular countries animation, a particular studio or a director’s work. My group formed quickly, consisting of myself, Joyce Guo, Ingrid Lima and Jessica Cunningham. We were able to start on working over Easter via Discord. I had went and thought of […]
Final Animation- Adding Personality Section 3

This was the final section that I ended up working on, due to availability of files and such. Movement The first thing I did was to adjust some of my movements on the graph editor to make it flow just a bit better. I also noticed that sadly my character isn’t seen in shadow anymore […]
Final Animation- Adding Personality Section 2

In our second section, my character is only seen in one shot, so I went ahead on worked on this before Tori as she was still trying to sort out some other elements. Arms/Movement With my first and fourth scene done I had wanted to change about the entrance keys, to get a better feeling […]
Final Animation- Adding Personality Section 4

I had my first two shots finished, and the next two files were currently occupied so I went ahead and asked if anyone was working on the fourth file and no one said they were yet so I decided to go ahead and do my section on this. This was the file as I downloaded […]
Final Animation- Adding Personality Section 1

Once I had all of my shots blocked out I could then go and start adding the fun animated parts. The things that would really bring fidget to life and start to make her feel real. Shot 1-2 So I went and started with my assigned section, which was the first two shots. I didn’t […]