Researching Methodologies Concepting a character is an area that I have always loved, so I was really excited to work for this module. Before starting any concepting I decided to sit down and do some research of the key principles of what makes a believable character and have a look at different approaches artist […]
Exploration
One of Japan’s Most Recognisable Studios: Studio Ghibli
For this assignment, we were tasked with looking into either the development of a particular countries animation, a particular studio or a director’s work. My group formed quickly, consisting of myself, Joyce Guo, Ingrid Lima and Jessica Cunningham. We were able to start on working over Easter via Discord. I had went and thought of […]
Lighting and Rendering
Today we learnt about lighting and rendering, these were topics that I hadn’t really thought of before, or had a particular interest in. So going into today’s topic I wasn’t overly interested but I knew it was something important to know for 3D projects. Lecture Rendering First we had a little breakdown about the […]
Previs Corrections and Audio
Before Production we wanted to go ahead and take on any of the timing issues. EDITED PREVIS Using the previs video that we already had, I went and chopped up the video and slowed down shots. I got rid of one of the first shots since we were told there was a lot of just […]
Prepro Progress 3
At the start of this week, I had felt really overworked and rundown so I had started to take a step back in working. My main goals over this week was for us to have all of, or the majority of, our preproduction elements done. Thankfully Tori went ahead and set up a Trello board […]
Pre Pro Progress 2
This week was very stressful for me as I had a lot of work that I wanted to get done and that I wanted my team to have done. Monday Night Call For this call I had really wanted to get a start on our previs, but the other members of the group weren’t ready […]
Pre-Pro Progress
This week we were really focussing on getting our preproduction wrapped up, with the purpose of almost finishing at the same time of our presentation in 2 weeks. We selected our final characters, and made sure they looked like a nice cohesive party so that it would make sense for them to be together. I […]
Redesigning, Style Exploration and Cementing our Plot
This week we received feed back on our presentation (noted in the previous post), and my group got to work on receiving this and talked about how to approach our new designs. EXPANDED STYLE RESEARCH We split into groups with the remaining class time to do some more specific style research, focusing on texturing and […]
3D Animation Pipeline
This week we were introduced into the idea of the 3D Animation pipeline, that is the workflow and stages that you need to create a piece of 3D animation. A general Previz workflow consists of the following: So we are currently working through the Preproduction phase, designing our characters, environments and props as well […]
Researching and Developing my Character
I decided to make this a separate post, since I had to do some more research into DND and its races and classes, but this follows the Pitch Presentation Critique post from before! So once my group was told to lean further into the DnD aspect, we had to get research more about it. I […]