Making A Killing Portfolio

Style Guide/PrePro   Storyboard of level entrance, which was implemented by Dahe in-engine. NPC Models Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters. Making a Killing- NPC Asset Pack by ToyoTang on Sketchfab Prop Models/Environment Help Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up. Making a Killing Prop Asset […]

Character Production-Modelling and Unwrapping

Production of Characters Right after handing in the style guide, I had received some unfortunate personal news that left me feeling pretty unmotivated so admittedly I wasn’t able to keep up the tempo of my work from the week previous, and was a bit lackluster in the outcome of my work overall. After learning about […]

3D Animation- Walk Cycles and More

Over the Summer I wanted to get some more experience of 3D animation, and for this I wanted to look into walk cycles (something I also looked into on the 2D side as well: https://blogs.ulster.ac.uk/b00839206-bdes-animation/2023/09/13/2d-animation-walk-cycles-practice/) The first thing I did was find a tutorial to give me a basics on how to approach on how […]