Before Production we wanted to go ahead and take on any of the timing issues. EDITED PREVIS Using the previs video that we already had, I went and chopped up the video and slowed down shots. I got rid of one of the first shots since we were told there was a lot of just […]
Animation
Animating Secondary Action in 3D
This week I wasn’t able to attend class for mental health reasons, despite this I still made sure to get any classwork done. We downloaded the Ball Rig with a tail and were tasked to have it jump. For this I set up a really simple set, with a plane for the ground and […]
Exploring Rigs

This week we looked at how to use simple rigs and explaining more of what computer animation is and how it should be used. For our first exercise we were given a Ball rig and asked to make it bounce up to a block. So I started with the Keys, where the ball started and […]
Introduction to Computer Animation
This week we were given a brief introduction to computer animation. I hadn’t really thought how different this would be from 2D animation, but after watching the demonstrations I learnt that the auto-tweening and interpolation in Blender could not only save time but offer a lot of flexibility in the adjustments you could make. I […]
Clean up Struggles
Now that my rough animation was done, I could start trying to clean it up. This was quite a daunting process to me as I have never really stepped past this stage in art, I usually sketch and move on, but I wanted to try push myself to line my animation and give it some […]
Rough Animation

For animation I decided I wanted to try another software, I wasn’t really enjoying Krita and I knew Procreate wasn’t the best to make my full animation, so Alyssa introduced me to Clip Studio paint and looking at it it seemed like a more user friendly software to use. So I went and watched some […]
Preproduction Compilation

This post is just to compile all of my loose preproduction for my group’s animation into one location for easy access. MODEL SHEETS PREPRODUCTION ELEMENTS ANIMATICS BACKGROUND SHEETS
Reworking my Animatic and Final Preproduction

This week I aimed to finish all elements of my preproduction elements in order to get ready to start my final animation. I’m very happy that I had been keeping up with a steady workflow up to this point as I wasn’t doing great mentally so having a lot of my work done before meant […]
12 Principles of Animation

To get some more practice and reinforce my understanding of the 12 principles on animation I wanted to make some more short animation that covered all of these in some way. So I went and researched all of these principles and found some videos to help me understand these better, from new sources and some […]
Secondary Actions
This week we learnt about secondary action and were tasked to add some hair to our flour sack animations from before. So I went and added some sketch lines that planned my hair, I used a red colour to distinguish my flour sack body lines. I tried to keep in mine the idea of drag […]