Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Animation
Making A Killing Portfolio
Style Guide/PrePro Storyboard of level entrance, which was implemented by Dahe in-engine. NPC Models Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters. Making a Killing- NPC Asset Pack by ToyoTang on Sketchfab Prop Models/Environment Help Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up. Making a Killing Prop Asset […]
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Animated Strategies Reflection
Over the course of the module I can definitely say that I have improved my understanding and ability to animation, in both 2D and 3D software. I have had a lot of fun getting a more in-depth understanding of how to animate different body mechanics and how to work independently from reference, and the important […]
Portfolio-Body Mechanics
All of the animations I produced for Body Mechanics Assignment of Animated Strategies. Enjoy 😀 Heavy Weight Running Jump Lip Sync Looped Versions
Body Mechanics- Lip Synching
Research Lip syncing is something that I haven’t practiced at all really, so for this assignment it was what I was most scared to do. Like any animation I do, I went off and researched how to approach animating to a set dialogue and how to think as I am drawing. The first thing I […]
Body Mechanics- Jump
Research This assignment we are building on our runs and learning how to transfer that momentum into a running jump. For this we looked at how to draw more fluidly by using line of action to guide our poses, keeping in mind to anticipate and follow-through with our action. Generally we see the down […]
Body Mechanics- Lifting Weight
Research Before I can animate I need to understand some of the key principles of animating something to seem heavy. I found this video from AnimSchool which went through and showed examples of each element which I will keep in mind as I animate my weight lift. Things like having a high effort for little […]
Walk/Run Cycle Portfolio [Assignment 1]
Collection of my submitted walk/run cycles for Assignment 1 : Vanilla Walk Sultry Walk Vanilla Run Whimsical/Fun Run
Creating My Walk/Run Cycles
Although I have been practicing in Toon Boom, for this assignment I was allowed to use the program I was most comfortable in which was Clip Studio Paint. Vanilla Walk First I went ahead and gathered some references for a Vanilla walk(including creating my own reference), since I tend to add a lot of personality […]