Developing My Asset Library Developing reusable assets is really useful with 3D modelling, so I decided to create some brushes to start building my own ibrary. I created braid/rope brushes by using cylinders and twisting them together. Then I made this brush a curve brush, making it really easy to draw on my ropes, it […]
Second Year
Model Pipelines and Blockout
Now that I knew what my character looked like, I needed to learn about the character modelling pipeline. For my research I watched this Flipped Normals video and I also attended a couple workshop/talks from Peter Adamson (3D character artist at Billy Goat Entertainment). From these I was able to understand the main stages of […]
Walk/Run Cycle Portfolio [Assignment 1]
Collection of my submitted walk/run cycles for Assignment 1 : Vanilla Walk Sultry Walk Vanilla Run Whimsical/Fun Run
Creating My Walk/Run Cycles
Although I have been practicing in Toon Boom, for this assignment I was allowed to use the program I was most comfortable in which was Clip Studio Paint. Vanilla Walk First I went ahead and gathered some references for a Vanilla walk(including creating my own reference), since I tend to add a lot of personality […]
Researching Walk/Run Cycles
Walk cycles are a fundamental skill for animators, it allows us to build on the 12 principles that we covered last year, and translate these into a moving character. Although I got a bit of practice on them during Summer, I was still pretty nervous starting this module. Walk Cycles What is a walk? […]
Concepting my Character
Researching Methodologies Concepting a character is an area that I have always loved, so I was really excited to work for this module. Before starting any concepting I decided to sit down and do some research of the key principles of what makes a believable character and have a look at different approaches artist […]