I had a lot of fun, but also a lot of stress with this assignment. I was able to build on my knowledge of 3D that I learnt last year, learning some more complex retopology and sculpting and further develop my texturing skills. I was able to understand the different principles of what makes a […]
Character Creation
Character Creation-Portfolio
Final Renders Downloaded Assets: Stylised Eastern Village By AleksandrIvanov Zbrush Turntables You can also find this on ArtStation : Daiki Yako Portfolio
Unreal – Creating Environment and Final Renders
Pose/Background Exploration I wanted to see how concept artists explored different still renders for games, and I am a big fan of Chengwei Pan’s Splash Art work, since this was the end result of this assignment. This also worked as portfolio reference, he has a really clear layout and showcases each stage and correction […]
Extra Detail and Texturing
SCULPTING Sculpting means we go back to Zbrush to add and adjust our details. The first thing I had to do was re-define the shapes and proportions of my character. One of the main things I learnt from Peter Adamson’s demonstrations was that capturing volume and form is the most important to sculpting appealing […]
Developing My Asset Library and Unwrapping
Developing My Asset Library Developing reusable assets is really useful with 3D modelling, so I decided to create some brushes to start building my own ibrary. I created braid/rope brushes by using cylinders and twisting them together. Then I made this brush a curve brush, making it really easy to draw on my ropes, it […]
Model Pipelines and Blockout
Now that I knew what my character looked like, I needed to learn about the character modelling pipeline. For my research I watched this Flipped Normals video and I also attended a couple workshop/talks from Peter Adamson (3D character artist at Billy Goat Entertainment). From these I was able to understand the main stages of […]
Concepting my Character
Researching Methodologies Concepting a character is an area that I have always loved, so I was really excited to work for this module. Before starting any concepting I decided to sit down and do some research of the key principles of what makes a believable character and have a look at different approaches artist […]