Over the course of the module I can definitely say that I have improved my understanding and ability to animation, in both 2D and 3D software. I have had a lot of fun getting a more in-depth understanding of how to animate different body mechanics and how to work independently from reference, and the important […]
Animation Strategies
Portfolio-Body Mechanics
All of the animations I produced for Body Mechanics Assignment of Animated Strategies. Enjoy 😀 Heavy Weight Running Jump Lip Sync Looped Versions
Body Mechanics- Lip Synching
Research Lip syncing is something that I haven’t practiced at all really, so for this assignment it was what I was most scared to do. Like any animation I do, I went off and researched how to approach animating to a set dialogue and how to think as I am drawing. The first thing I […]
Body Mechanics- Jump
Research This assignment we are building on our runs and learning how to transfer that momentum into a running jump. For this we looked at how to draw more fluidly by using line of action to guide our poses, keeping in mind to anticipate and follow-through with our action. Generally we see the down […]
Body Mechanics- Lifting Weight
Research Before I can animate I need to understand some of the key principles of animating something to seem heavy. I found this video from AnimSchool which went through and showed examples of each element which I will keep in mind as I animate my weight lift. Things like having a high effort for little […]
Walk/Run Cycle Portfolio [Assignment 1]
Collection of my submitted walk/run cycles for Assignment 1 : Vanilla Walk Sultry Walk Vanilla Run Whimsical/Fun Run
Creating My Walk/Run Cycles
Although I have been practicing in Toon Boom, for this assignment I was allowed to use the program I was most comfortable in which was Clip Studio Paint. Vanilla Walk First I went ahead and gathered some references for a Vanilla walk(including creating my own reference), since I tend to add a lot of personality […]
Researching Walk/Run Cycles
Walk cycles are a fundamental skill for animators, it allows us to build on the 12 principles that we covered last year, and translate these into a moving character. Although I got a bit of practice on them during Summer, I was still pretty nervous starting this module. Walk Cycles What is a walk? […]