I had my first two shots finished, and the next two files were currently occupied so I went ahead and asked if anyone was working on the fourth file and no one said they were yet so I decided to go ahead and do my section on this. This was the file as I downloaded […]
First Year
Final Animation- Adding Personality Section 1
Once I had all of my shots blocked out I could then go and start adding the fun animated parts. The things that would really bring fidget to life and start to make her feel real. Shot 1-2 So I went and started with my assigned section, which was the first two shots. I didn’t […]
Dicey Dungeon Doodles
This is just a fun post to collect all the little doodles and sketches that I made as I became more familiar with the personality of my characters, and little interactions between other characters in the group. I think this is something that I will try and do for future characters, since I actually have […]
Abstract Animation and European Pioneers
This weeks lecture was based on the development of European Abstract Animation. Avant Garde Art and Animation Like everything in animation, we can trace back a style to older art. This Abstract animation leads back to the Avant Garde of Modern art. This art movement spanned from the 1860s to 1970s and it was all […]
Lighting and Rendering
Today we learnt about lighting and rendering, these were topics that I hadn’t really thought of before, or had a particular interest in. So going into today’s topic I wasn’t overly interested but I knew it was something important to know for 3D projects. Lecture Rendering First we had a little breakdown about the […]
Production Progress Presentation
Since we came back from Easter my group had gotten a presentation ready to present to our class, about all of our production work and animation thus far. Unfortunately, we didn’t end up presenting it this day, I’m not sure why, but I think showing off this production check in still made people aware of […]
Adjustments Post
This is a blog to wrangle in any adjustments I made over the final stretch of production to textures, my rig, etc. Fidget Texture So the main thing I fixed was this baseplate, which originally I didn’t have any line art on. Looking at this it did seem strange that the rest of my work […]
Final Animation- Set up and Blocking
So, we had arranged to approach our animation by taking a scene to be in charge of, but since we hadn’t heard from a couple members too consistently,(and since I was getting really stressed out from other members of my group being so far behind), I wanted to get started on my animation. Since I […]
Setting Part 2
So I had now gotten the texture and other work back from Eoin to have a look over and provide any comments on, essentially doing the last preparations before animation. Now I was getting pretty stressed out with this since I had been finished for quite some time and had a lot of waiting about […]
Animation Tests
So with my character all rigged, I could work on some animation experiments and tests while I waited for my team to get their characters finished up. First Test 3D animation isn’t my strong suit as I have found out, so I knew I would need to have a couple bits of practice before I […]