Since we came back from Easter my group had gotten a presentation ready to present to our class, about all of our production work and animation thus far. Unfortunately, we didn’t end up presenting it this day, I’m not sure why, but I think showing off this production check in still made people aware of […]
Animated Narratives
Adjustments Post
This is a blog to wrangle in any adjustments I made over the final stretch of production to textures, my rig, etc. Fidget Texture So the main thing I fixed was this baseplate, which originally I didn’t have any line art on. Looking at this it did seem strange that the rest of my work […]
Final Animation- Set up and Blocking
So, we had arranged to approach our animation by taking a scene to be in charge of, but since we hadn’t heard from a couple members too consistently,(and since I was getting really stressed out from other members of my group being so far behind), I wanted to get started on my animation. Since I […]
Setting Part 2
So I had now gotten the texture and other work back from Eoin to have a look over and provide any comments on, essentially doing the last preparations before animation. Now I was getting pretty stressed out with this since I had been finished for quite some time and had a lot of waiting about […]
Animation Tests
So with my character all rigged, I could work on some animation experiments and tests while I waited for my team to get their characters finished up. First Test 3D animation isn’t my strong suit as I have found out, so I knew I would need to have a couple bits of practice before I […]
Production- Making Our Setting
Dungeon Environment Props Since we had our layout of our locations I decided to go ahead and get started on our actual models for these environments, since they were easy to do compared to the model and I could use them as a cool down before stopping work for the day. It was a couple […]
Creating Fidget- Texture and Rigging
To finish off Fidget, she just needs some texture and rigging. Throughout this blog I used a PureRef Page to make sure I always had references and I used the Hard Brush, and the artistic brushes in Substance Painter. Texturing! Now that Fidget was all modelled, I get to do the most fun part which […]
Intro to Rigging Part 3
Today we learnt about setting up a basic facial rig by using shape keys and drivers. Shape Keys The first thing was to sort out getting a model, for this we used Suzanne, and applied one Subdivision modifier and added another to get vertices and smooth it out. Then we were taken through how […]
Creating Fidget – Modelling and Unwrapping
So I wanted to have my model sculpted as soon as I could, since I knew that this and retopology would take a lot of time. Originally I had thought that I would use my Previs model as a base, to sculpt on top of and fix, however since I made it so long ago […]
Intro to Rigging Part 2
This week we covered rigging with using Armatures, as well as a bit of weight painting. Rigging with Armatures So for learning about this we were given a Robot and we had to set up its skeleton in a similar fashion to how we did it last module, with some little changes that let […]