After my sculpt last week I wanted to look up some easier ways to speed up my workflow and some advice on approaching my sculpt in the right way. I found these two videos from Mike very helpful, One gave me a very clear 3 part Sculpting workflow that would solve my remeshing issues I […]
Assignment 2
Mothman Development
So now that I knew what my Mothman’s personality was and roughly what he would look like I started to think about staging and adding a bit more exaggeration and stylisation. This started with thinking about my Mothman’s prop, I didn’t want it to be too boring and keep everything in size with my character. […]
Sculpting Practices/Tutorials
Since the assignment has its most marks weighed in the model section, I thought it was important to start to practice more sculpting. I’m going to try and balance my free time with sculpting practice and drawing practice. With all new mediums it can be very frustrating to start to learn so I tried to […]
Improving my Character Design and Practice Sculpting
So with some designs done of different monsters I wanted to explore these more and work on constructign their bodies before finally designing what I wanted for my model ( as well as roughly plan my posing for my model). Out of these sketches my favourite does have to be the moth man, I […]
Designing My Character
When It came to designing my character I wanted to keep in mind how Tartakovsky constructed his characters so I went over some designs from my research and traced on some contruction lines and shapes. I tried to keep refering to this page when I was sketching my own designs to keep in line with […]
Researching Genndy Tartakovsky
For our second assignment we need to design and sculpt a character and prop based in the style of Gennedy Tartakovsky to fit in his world of Hotel Transylvania. UNDERSTANDING TARTAKOVSKI AND HIS WORK I wasn’t all that familiar with Gennedy Tartakovsky so the first thing I did was research him and his work. I […]
Intro to Sculpting in Blender
This week during class time we started to familiarise ourselves with the Sculpting menu in Blender. This looked liek a really complicated task, so I made sure to watch all the associated lecture videos, I also had watched some videos from OUTGANG around some fundamentals around sculpting a head but I had’nt put any of […]