Over the Summer I wanted to get some more experience of 3D animation, and for this I wanted to look into walk cycles (something I also looked into on the 2D side as well: https://blogs.ulster.ac.uk/b00839206-bdes-animation/2023/09/13/2d-animation-walk-cycles-practice/) The first thing I did was find a tutorial to give me a basics on how to approach on how […]
First Year
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Introduction to ZBrush
We were encouraged to get used to Zbrush over the Summer months, and as a 3D newbie still I had no idea what I was getting into past some mentions of this sculpting software from research throughout my first year. To get started I decided to go ahead and watch a couple ‘Beginner Guide’ type […]
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2D Animation- Walk Cycles Practice
Since we had time off for Summer, I decided to work on my 2D animation skills and try and get more comfortable with my digital drawing software. I went ahead and used this video as a reference for my walking animations: I went and used Procreate for the following, as it was my most comfortable […]
Animated Narratives-Reflection
Starting this module, I was pretty excited. I was looking forward to learning how to use the character modelling skills that we learnt the previous semester and build on this to be able to create animatable characters and bring life to my creations. However, this module was pretty much a nightmare for me. The content […]
Dicey Dungeons Portfolio
This post is a collection of all of my work towards my group’s short film ‘Dicey Dungeon’. If another member worked on any element, then along with the screenshots of work/links/videos I have written what elements I contributed to that particular part. Pre Pro Title Card Storyboard Designs Environment Designs Finished Character […]
Final Presentation Update- and Misc. Adjustments
This was our final week so we did a presentation to get some comments on our lighting, rendering and any other adjustments we could make before hand in. I decided that, since we didn’t get to present last time I would just remove some elements and focus on the final products, adding in our final […]
One of Japan’s Most Recognisable Studios: Studio Ghibli
For this assignment, we were tasked with looking into either the development of a particular countries animation, a particular studio or a director’s work. My group formed quickly, consisting of myself, Joyce Guo, Ingrid Lima and Jessica Cunningham. We were able to start on working over Easter via Discord. I had went and thought of […]
Final Animation- Adding Personality Section 3
This was the final section that I ended up working on, due to availability of files and such. Movement The first thing I did was to adjust some of my movements on the graph editor to make it flow just a bit better. I also noticed that sadly my character isn’t seen in shadow anymore […]
Final Animation- Adding Personality Section 2
In our second section, my character is only seen in one shot, so I went ahead on worked on this before Tori as she was still trying to sort out some other elements. Arms/Movement With my first and fourth scene done I had wanted to change about the entrance keys, to get a better feeling […]
Post Processing
This week we were given a small video to work from, about how to include some post processing editing onto a piece of film. Since we only had a set number of computers to work from, me and Tori shared a Pc at the back of the class, and took turns on doing the exercise. […]