A CV is a document that should summarise all your skills and experiences that suit your chosen profession, as well as represent who you are as an individual artist and show off your unique talents. In most situations this is your first contact with a prospective employer and it is your chance to make a […]
Author: stewart-c70
Vertical Slice Development and Reflection
Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
ShowReel and Portfolio Development
A showreel is a compilation of your best work, it should last around 1 minute long as employers won’t have time to watch longer so it is important to be thoughtful with the organisation of the content within the video. This is a short showcase of your technical skills, creativity, and style to future employers […]
Playtesting Prep and Last Feedback
Coming back from Easter I was pretty nervous to show off our game for feedback as I hadn’t seen all of my assets implemented by Ben, we were missing our UI and there wasn’t a lot of content being posted from the environment people in our server. Feedback Before Prelim Play Test After showing off […]
Making A Killing Portfolio
Style Guide/PrePro Storyboard of level entrance, which was implemented by Dahe in-engine. NPC Models Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters. Making a Killing- NPC Asset Pack by ToyoTang on Sketchfab Prop Models/Environment Help Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up. Making a Killing Prop Asset […]
Cover Email Development and Job Prep
A cover email is a document usually sent alongside your CV when applying for a position. It serves as an introduction to your potential employer and should highlight your qualifications and experiences for that particular job. This is a way to pick out and go into detail on why your are suitable for the role, […]
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Character Production-Modelling and Unwrapping
Production of Characters Right after handing in the style guide, I had received some unfortunate personal news that left me feeling pretty unmotivated so admittedly I wasn’t able to keep up the tempo of my work from the week previous, and was a bit lackluster in the outcome of my work overall. After learning about […]
Game Asset Optimisation
Optimising 3D Assets We had a talk from Rachel Dixon about how to approach asset creation for games. The main difference between animation and games, is that we need to consider low loading times and good performance, when characters move in the game it should be responsive and quick but still have good quality. We […]
Academic Paper Group Presentation
Understanding the Research Article After gathering the group together we had a brief read through a lot of articles from Animation: an Interdisciplinary Journal and ended up deciding on the article titled – ”The Afterlife as Emotional Utopia in Coco” by George Crosthwait. Initially this research article looked pretty daunting, it had a lot of […]