Making A Killing Portfolio

Style Guide/PrePro

 

Storyboard of level entrance, which was implemented by Dahe in-engine.

NPC Models

Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters.

Prop Models/Environment Help

Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up.

Adjusted basic lighting in engine and set up lighting for kitchen area- including emission lights.

Lights have Emission- also set up basic lighting in-engine

Highlight Material Set-Up
Ghost Material Set Up

Rigging/Animation

Using Base skeleton for Female and Safety Inspector Rigs

All final animations assets created- cement mixer model created by Nicolle.

Prop Rigs/ UX Animation

Rigged up Nicolle’s Forklift asset- assisted her with quading some topology.

Rigged and animated Nicolle’s Banana Prop Asset.

Modelled and rigged (with Blend Shapes) blood asset- with rough texture work.

Preliminary UI/Other

Placeholder for loading screen- developed for playtest week.

Created branding/Logo developed to be used in UI.

Created Kill List Target Icons for Ben/Johnnie to use in UI.

Final Game Outcome

I used a keystroke visualiser when recorder, since we had no UI to instruct button presses/control menu for this.

 

Leave a Reply