Style Guide/PrePro
Storyboard of level entrance, which was implemented by Dahe in-engine.
NPC Models
Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters.
Prop Models/Environment Help
Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up.
Adjusted basic lighting in engine and set up lighting for kitchen area- including emission lights.
Rigging/Animation
All final animations assets created- cement mixer model created by Nicolle.
Prop Rigs/ UX Animation
Rigged up Nicolle’s Forklift asset- assisted her with quading some topology.
Rigged and animated Nicolle’s Banana Prop Asset.
Modelled and rigged (with Blend Shapes) blood asset- with rough texture work.
Preliminary UI/Other
Placeholder for loading screen- developed for playtest week.
Created branding/Logo developed to be used in UI.
Created Kill List Target Icons for Ben/Johnnie to use in UI.
Final Game Outcome
I used a keystroke visualiser when recorder, since we had no UI to instruct button presses/control menu for this.