A CV is a document that should summarise all your skills and experiences that suit your chosen profession, as well as represent who you are as an individual artist and show off your unique talents. In most situations this is your first contact with a prospective employer and it is your chance to make a […]
Month: May 2024
Vertical Slice Development and Reflection
Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
ShowReel and Portfolio Development
A showreel is a compilation of your best work, it should last around 1 minute long as employers won’t have time to watch longer so it is important to be thoughtful with the organisation of the content within the video. This is a short showcase of your technical skills, creativity, and style to future employers […]
Playtesting Prep and Last Feedback
Coming back from Easter I was pretty nervous to show off our game for feedback as I hadn’t seen all of my assets implemented by Ben, we were missing our UI and there wasn’t a lot of content being posted from the environment people in our server. Feedback Before Prelim Play Test After showing off […]
Making A Killing Portfolio
Style Guide/PrePro Storyboard of level entrance, which was implemented by Dahe in-engine. NPC Models Modelled, Unwrapped, Textured and Animated variety of low-poly NPC characters. Making a Killing- NPC Asset Pack by ToyoTang on Sketchfab Prop Models/Environment Help Modelled, Unwrapped, Textured. Set up in-engine materials and adjusting lighting set up. Making a Killing Prop Asset […]