I had a lot of fun, but also a lot of stress with this assignment. I was able to build on my knowledge of 3D that I learnt last year, learning some more complex retopology and sculpting and further develop my texturing skills. I was able to understand the different principles of what makes a […]
Month: December 2023
Character Creation-Portfolio
Final Renders Downloaded Assets: Stylised Eastern Village By AleksandrIvanov Zbrush Turntables You can also find this on ArtStation : Daiki Yako Portfolio
Unreal – Creating Environment and Final Renders
Pose/Background Exploration I wanted to see how concept artists explored different still renders for games, and I am a big fan of Chengwei Pan’s Splash Art work, since this was the end result of this assignment. This also worked as portfolio reference, he has a really clear layout and showcases each stage and correction […]
Extra Detail and Texturing
SCULPTING Sculpting means we go back to Zbrush to add and adjust our details. The first thing I had to do was re-define the shapes and proportions of my character. One of the main things I learnt from Peter Adamson’s demonstrations was that capturing volume and form is the most important to sculpting appealing […]