This was the final section that I ended up working on, due to availability of files and such. Movement The first thing I did was to adjust some of my movements on the graph editor to make it flow just a bit better. I also noticed that sadly my character isn’t seen in shadow anymore […]
Month: April 2023
Final Animation- Adding Personality Section 2
In our second section, my character is only seen in one shot, so I went ahead on worked on this before Tori as she was still trying to sort out some other elements. Arms/Movement With my first and fourth scene done I had wanted to change about the entrance keys, to get a better feeling […]
Post Processing
This week we were given a small video to work from, about how to include some post processing editing onto a piece of film. Since we only had a set number of computers to work from, me and Tori shared a Pc at the back of the class, and took turns on doing the exercise. […]
Final Animation- Adding Personality Section 4
I had my first two shots finished, and the next two files were currently occupied so I went ahead and asked if anyone was working on the fourth file and no one said they were yet so I decided to go ahead and do my section on this. This was the file as I downloaded […]
Final Animation- Adding Personality Section 1
Once I had all of my shots blocked out I could then go and start adding the fun animated parts. The things that would really bring fidget to life and start to make her feel real. Shot 1-2 So I went and started with my assigned section, which was the first two shots. I didn’t […]
Dicey Dungeon Doodles
This is just a fun post to collect all the little doodles and sketches that I made as I became more familiar with the personality of my characters, and little interactions between other characters in the group. I think this is something that I will try and do for future characters, since I actually have […]
Abstract Animation and European Pioneers
This weeks lecture was based on the development of European Abstract Animation. Avant Garde Art and Animation Like everything in animation, we can trace back a style to older art. This Abstract animation leads back to the Avant Garde of Modern art. This art movement spanned from the 1860s to 1970s and it was all […]
Lighting and Rendering
Today we learnt about lighting and rendering, these were topics that I hadn’t really thought of before, or had a particular interest in. So going into today’s topic I wasn’t overly interested but I knew it was something important to know for 3D projects. Lecture Rendering First we had a little breakdown about the […]
Production Progress Presentation
Since we came back from Easter my group had gotten a presentation ready to present to our class, about all of our production work and animation thus far. Unfortunately, we didn’t end up presenting it this day, I’m not sure why, but I think showing off this production check in still made people aware of […]
Adjustments Post
This is a blog to wrangle in any adjustments I made over the final stretch of production to textures, my rig, etc. Fidget Texture So the main thing I fixed was this baseplate, which originally I didn’t have any line art on. Looking at this it did seem strange that the rest of my work […]