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Chloë 's Animation Blog
Enjoys making art.

Month: February 2023

  • Animated Narratives

Exploring Rigs

Posted on February 9, 2023February 9, 2023by stewart-c70

This week we looked at how to use simple rigs and explaining more of what computer animation is and how it should be used. For our first exercise we were given a Ball rig and asked to make it bounce up to a block.  So I started with the Keys, where the ball started and […]

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  • World Of Animation

First Film Analysis Lecture

Posted on February 7, 2023February 9, 2023by stewart-c70

This week we were introduced to the module as well as given a nice overview about how to analyse film! Ryan was really knowledgeable and explained the complex concepts coherently and made it fun. We first started by going over the basics, introductions to things like emotive language and more technical film language ( cinematography, […]

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  • Animated Narratives

Assignment Beginnings

Posted on February 5, 2023February 7, 2023by stewart-c70

For this module we are tasked with making a 30 second group 3D animation with the brief of ESCAPE. While I am looking forward to making a 3D animated group project, this is quite a daunting task and like last semester I want to really delve into the task and try my best. I really […]

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  • Animated Narratives

The Hero’s Journey

Posted on February 5, 2023February 20, 2023by stewart-c70

This week we were introduced to the module and the Assignment. After the introduction we delved into learning the Narrative structure of ‘The Hero’s Journey’ most known from Joseph Campbell. Narrative structures are something that I have never really looked into before besides a passing glance, so I wanted to really learn the best way […]

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  • Animated Narratives

Introduction to Computer Animation

Posted on February 5, 2023February 6, 2023by stewart-c70

This week we were given a brief introduction to computer animation. I hadn’t really thought how different this would be from 2D animation, but after watching the demonstrations I learnt that the auto-tweening and interpolation in Blender could not only save time but offer a lot of flexibility in the adjustments you could make. I […]

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