This week I wanted to have a better understanding of the plot for my animated world. I started off knowing how I wanted it to start, and roughly how I wanted it to tend so I just needed to connect these ideas together. I decided to first write down some of my ideas on paper, […]
Month: October 2022
Value Studies
Building on the understanding of value I wanted to put it in to practice to improve on creating the illusion of depth and light. So I went and watched some videos from Ctrl Paint, specifically the Basic Painting Techniques section to give me some demonstrations on how I can tackle learning and applying my knowledge, […]
Zubat
This week we were tasked with making a Zubat. To start, I brought in a reference image of a Zubat I found online. I scaled this to the size I wanted, rotated it into a T-pose like position and made it unable to select (allowing me to use the orthographic view to build directly on […]
Curves
This week we built on our knowledge of the edit menu and started learning how to use curves to create objects. The first thing I made was a milkshake. I started off by making the cup from a sphere, using the edit tool to extrude edges and bevel to round them out. I separated the […]
World Building-Group Work (week 3)
This week my group welcomed a new member (Amy) and after explaining our ideas we got to work discussing what we all thought for our world. So I got to work collecting images of what I was thinking for the world and created a mood/reference board. I grouped them as following: TOP LEFT- Underworld, BOTTOM […]
Value and Tone
This week the focus was on adding value or tone to our thumbnails. So starting off I took some basic shapes and used both crosshatching and greyscale painting to try replicate the idea of depth and light. Then once I had a bit of practice I tried implementing value into my Group Project ( Summoning […]
Tie Fighter- Update
Since my last post I decided to improve on the model and background a bit to give it a more of a realistic space and metal texture. To improve on my simple background, I downloaded an HDRI map of space from here, which also shows what the map would look like: Then I wanted to […]
Tie Fighter
This week’s assignment was to make and animate a Tie Fighter from Star Wars. This seemed like a really daunting task at first but once I got into it was pretty easy, by breaking the ship into simpler shapes I was able to model something that could be recognised as a Tie Fighter. The […]
Exploring the Edit Tool in Blender
This week we were making some more complicated items in Blender by using the Edit menu. Expanding on our basic primitives and learning to break down items into the idea of a wire mesh and getting into the habit of making sure any N-gons get tidied into Quads. The first item I modelled with my […]
Animated Snowman
So, for this week the goal was to create and animate a snowman in blender. So, I focused on getting the form of the snowman created using the basic shapes and resizing them to fit together and look right using the basic shapes. Then I learnt the basics of parenting my objects to each other […]