This week we built on our knowledge of the edit menu and started learning how to use curves to create objects.
The first thing I made was a milkshake. I started off by making the cup from a sphere, using the edit tool to extrude edges and bevel to round them out. I separated the cup from the lid and made a small lip on the cup and gave it a transparent material to mimic plastic using the Alpha Blend Blend mode and I gave it a nice pink colour.
The milk I made by duplicating the inner faces, separating them from the cup and then extruding them upward. To make the more organic look with the waves and bumps I used the Proportional Edit Tool, bringing the verts up and down until I was satisfied.
I added a sticker to the cup simply by selecting some faces, duplicating them, and extruding them out. The straw was the hardest part to make as it implemented the use of a new tool, the Bezier Curve to make an object. I created one and adjusted the handles of the bevels to be tight into the shape- then I added depth in the geometry tab of the object properties menu to give it some thickness and it started to look like a straw. Then I subdivided this to make the bend in the straw, resizing it into my cup and converting it into a mesh. With this done I added some loop curves and extruded faces to make the crinkles in the straw- I beveled these and added colours in a striped pattern and this finished my straw.
To render, I added a quick coloured background and some lighting. I’m quite happy with how this turned out.
The second thing I made was a flower, again this was to reaffirm my use of the edit tool and to build on making shapes with a single primitive or with non-meshes. I started off with the vase, using a sphere and removing the circular top and bottom extruding the top of the vase and scaling twice to create my shape. I beveled the bottom and some edges from the middle to add smoothness and some curvature, extruding a lip around the opening of the vase and beveling this too.
Then I got to making the stem of the flower. I made this using a Bezier curve, adding depth to it and adding points to make some nice curvature to the stem.
The next step was to make the actual flower. I used a sphere as a base, with the middle of the flower being circular, and used the curved sides to pick a petal-like shape from the sides. I duplicated the curve out and applied a solidify modifier as well as a subdivision modifier and started to extrude it out until it reached a petal shape, I then duplicated and rotated the petals around the spherical base. For the middle of the flower I used the proportional edit tool to create a dip in the centre and extend the back out. Then I combined these into a singular object, moving and scaling it to fit my stem.
For a final detail I created a leaf. I made this by using a plane and the knife tool to cut out the shape I wanted, making sure to clean up n-gons it left. I scaled this to fit my plant and added some small warpage with the proportional edit tool, duplicating this to finish my plant. I added colours to my vase and added a simple background and some cool light to create a sombre tone. I really like how this turned out and I could tell that I’m getting better at navigating the software.