The purpose of my project was to make game-ready assets and optimize them for a game environment. As my project was pushed for set up towards the end, I was not able to fully test the efficiency of my environment but was able to do a few small basic ones like below

https://docs.unrealengine.com/4.26/en-US/BuildingWorlds/LevelEditor/InEditorTesting/#:~:text=Click%20the%20Play%20dropdown%20button,testing%20section%20of%20the%20Toolbar.

The environments both loaded and simulated at 60 FPS

For the End Of Year Show I want to show actual gameplay with a character walking round the environment

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