I chose the role of a rigger/animator as I have loved animating throughout my second year in university, and I knew I wanted to develop my skills even further in this area. However, I was not comfortable at all with rigging. Before this semester, I had done very little rigging and found it quite confusing. […]
Animation for the Creative Industries
Assessment 1 – Portfolio
Rigs: Animations: Props: https://skfb.ly/oHp8N Amy Long Vertical Slice Gameplay Footage:
Assessment 1 – Animation Production
I used Azri for initial practice, as she gave me the opportunity to attempt secondary hair animations in case Caity’s modelled hair needed animated. I was able to figure out from Azri’s controls what I wanted from our rig, such as the heel, ball and toe rotate, to make actions such as walking much more […]
Assessment 1 – Animation Pre Production
At the beginning of the semester, I started by researching simulator games, such as cooking and thief simulator, and interactive 3D animation to familiarize myself with a type of animation I wasn’t used to. I also thought of the specific animations we may want for customers, criminals, and police if needed. Notes from word […]
Assessment 1 – Rig
Rig After I received the first model of our character, I began rigging by following Mike’s old and new lectures and YouTube videos on how to parent joints to make a skeleton. As our character had noodle-like arms, I looked at Gravity Falls characters, SpongeBob and Oswald the lucky rabbit as references for arms which […]
Assessment 1 – Props
Props Following the simple, colourful, low poly style Caity set in the style bible, I made concepts for my props which were, at the time, a Petrol/Diesel board, a wet floor sign, a chocolate and cereal bar, and a cigarette packet. I also made concepts for our characters before they were finalized, thinking how to […]
Assessment 1 – Vertical Slice Group Project Introduction
The prompt for our game this year was Isolated – Connected. During week 1, each group had to think of multiple game ideas to pitch. For our game, we decided on a low poly VR game based in a petrol station, where you play as a sales assistant who must identify a criminal as more […]
Assessment 2 – Development Post
Intro: I originally planned to create a 2D animation and looked at ALT animations ‘Give My Head Piece’ short for inspiration. However, in the end I decided to further work on my 3D skills, but still wanted to use a clip from something local like they did. I wanted to focus on lip syncing as […]