Considering at the start of this semester I had never attempted 3D modelling before; I am extremely happy with my progress over the past few months. I feel as though with this assessment my modelling skills have improved even more as I learned many more skills including sculpting in blender and retopology. I enjoyed every […]
3D Digital Literacy
Assessment 2
I feel very proud of my final outcome. It took longer than I thought it would, but the models I created are how I imagined them and I’m happy what I was able to use the skills that I have learned over the past couple of months to complete my design. I used skills from the […]
Easter Work
Over easter I finished my cute character model. I started by sculpting the right hand of the gnome. I knew this would be the more difficult hand, so I wanted to give myself enough time to sculpt it. In my original design, I gave the gnome 4 fingers. However, when it came to sculpting him, […]
Week 11
This week I continued modelling my gnome. I ran into a little trouble with the torso as when I tried to change the resolution much of the mesh disappeared. I later realised it was because the torso had a hole at the bottom, and I made it up of two different parts so I could […]
Week 10
This week, we had a lecture on retopology. Due to high resolution on a mesh when sculpting, this makes animating the object almost. Retopology is adding faces back onto the mesh in a lower resolution. By making the selected object live and selecting quad draw in Maya, I started retopologizing Henry’s elephant model. I learned […]
Week 9
This week, I stared modelling my flower character. I stared by modelling the basic shape of the head and petal by using 2 spheres. I kept the mesh quite low poly in the beginning until I got the proportions right. After I finished the head shape, I increased the resolution of the face and started […]
Week 8
This week, I continued to practice in blender by creating an Elephant head while following Henry’s tutorial in class. I used more sculpting tools this week, including the grab and snake tool. I created 3 spheres, one for the head and 2 for the ears, and grouped them together. I also created a cylinder for […]
Week 7
This week I was introduced to blender. I found it a little scary to use at first as I am now used to using Maya and felt the change in layout would make the transition between the two difficult. I learned how to create mesh’s by pressing shift + A, how to freeze transformations by […]
Week 6
This week instead of lectures, we had a one on one support session with our tutors where we were given advice on how to improve our assessment 1 models. I showed Mike my most recent skull and petal models. He showed me how to smooth my skull a different way than simply using the smooth […]
Assessment 1 200 Word Reflection
I am extremely happy with my progress throughout this semester. In January, I had never used Maya before or any form of modelling/3D animation software. I was very worried at the beginning of this assessment as I wasn’t confident in my skills. Now, I feel as though I have exceeded my expectations. Everything I learned […]