Week 10

This week, we had a lecture on retopology. Due to high resolution on a mesh when sculpting, this makes animating the object almost. Retopology is adding faces back onto the mesh in a lower resolution. By making the selected object live and selecting quad draw in Maya, I started retopologizing Henry’s elephant model. I learned […]

Week 8

This week, I continued to practice in blender by creating an Elephant head while following Henry’s tutorial in class. I used more sculpting tools this week, including the grab and snake tool. I created 3 spheres, one for the head and 2 for the ears, and grouped them together. I also created a cylinder for […]