Blocking in Blender I began by taking my first-pass Mark 15 concept and blocking out the shapes in blender. When it becomes 3D, there’s a real pull to focus on the proportions in order to make sure it feels human-like and believable as a protagonist. I actually referred to a lot of anatomy reference when […]
Category: Animation for the Creative Industries
This was the first sketch I did at the thought of a robot protagonist. I think Morgan had mentioned the term ‘samurai’ and it just sprung this cool hybrid idea in my mind… a samurai robot. I liked the plate hat and poncho and thought it made a really solid silhouette. I actually used this […]
As Art Director, I worked a lot on concepts during pre-production, specifically for the environment. As these came together, so did a style guide. This concept is absolutely too ‘open-worldy’ for a level – Brian had said we could not go this direction for the project. Nonetheless, it’s vital in coming to terms with where […]
On day one, we met into our game design groups and began an ideating process, where we split off into sub-groups and started listing some solid ideas. These ideas consisted of: A Lone Samurai side-scroller, who makes a connection with a young companion, bringing him hope in a post-War world. A side-scroller journey into the […]