When all assets, characters, art etc was done, I got to work on the key art for the game.
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/Screenshot-2023-05-15-at-21.59.58-1024x285.png)
From above, I really liked the use of white borders to make the centre colour palette pop. I also like the painterly textures (this carries through from our style guide nicely as well).
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/plz-work_1-e1684109107169-1024x810.png)
See the process video below:
Here’s the renders! I also did some fun collateral mockups.
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/image-1024x630.jpeg)
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/image-1-1024x630.jpeg)
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/Screenshot-2023-05-14-at-19.52.19-1024x711.png)
![](https://blogs.ulster.ac.uk/adambell/files/2023/05/Screenshot-2023-05-15-at-20.34.46-1024x707.png)