Snowman Render
Week 5 – Substance Painter
In week five we were introduced to substance painter. We were given a premade hammer to texture and although i have used substance before this was the first time i had looked into using the masks and different functions to make the rust and dirt on the hammer. This was also the first time iContinue reading Week 5 – Substance Painter
Week 4 – UV Mapping and Texturing
This weeks in class workshop was learning the basics of uv mapping and texturing in a 2d software.to start off we made a dice from a premade image to get us familiar with the uv editing space. we then moved on to a coke can with a premade lable, however with this we needed toContinue reading Week 4 – UV Mapping and Texturing
Week 3 – 3D modelling and Bezier curve
In week three the main focus was learning the Bezier curve. Learning this allowed us to create the straw in a milkshake and a flower stem in a vase. As well as that we were taught some more basic functions when it comes to materials such as how to make the object transparent. A wellContinue reading Week 3 – 3D modelling and Bezier curve
Week 2 – 3D modelling progression
For week two we are going a bit more in depth into 3D modelling. First, we have been tasked with creating a skateboard and pull cart. During the process of modelling the skateboard we were told about the importance of quads within 3D modelling. Furthermore, we were taught how to separate materials on a singleContinue reading Week 2 – 3D modelling progression
Week 1 – Intro to blender
For the first week of 3D literacy, we have been tasked with creating a table and chairs to get comfortable with using blender as for some it was their first experience with any 3D software. We were taught the basics of blender starting from adding in a shape into the scene to adding a solidContinue reading Week 1 – Intro to blender