Up until now we have been making high poly models that have acted more like concept art, however these models would not be any use when animating as it would take a long time to render and a unnecessary amount of polygons. for this week we were taught how to make low poly torsos and heads that would act as a base for when we got around to making a final character. The models that we will be making are made in such a way that the topology flows in a way that is natural and somewhat similar to what you would find in real life.

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