Week 10 – snow material and more models

Snow material

 

This week the group started to realise that we didn’t have any materials or textures for the landscape itself. We all thought of what we needed and added it to the asset list. We divided it amongst us and I put my name down to do the snow material for the outside landscape.

I was given some advice on how I could make it by Christopher and he showed me a tutorial video to help me get a very high quality, realistic snow material.

 

This was a lot more complicated to follow than I expected and it took me a very long time to understand what was going on in the video. One thing i did know though was that I would need the textures to make the material. I went about making a base colour, roughness map, a detailed roughness map, a normal map and a detailed normal map. I needed detailed maps for the smaller details in the snow to make it look more realistic. After gathering the textures I started following the tutorial. I found it really hard and I didn’t know what was happening but after a few hours, I was able to create this material map in Unreal.

 

Honestly I am not very sure of everything I was doing but the results were very good. Below shows how the snow looks as a landscape material.

 

I am very happy with the material and although I took me a long time to make I believe it was worth it. I showed it to my group and they were very happy.

 

Models

This week I also made several more models, 3 types of boxes and a number of types of dishes.

I started with the dishes. I made 7 different low poly models for this. A big plate, small plate, bowl, tall glass, short glass, chipped big plate and a half small plate.

 

 

Next I brought them into Substance painter for texturing. I wanted to make two types of textures for each model, a dirty version and a clean one. I even a cracked looking texture for the plates. Below shows all the models in Unreal.

 

I also made 3 box models this week. One closed, one opened and one half opened. I then textured them to give them a cardboard material with each type having different markings and a slight colour variation. Below shows their final look.

 

Fixing door frames

 

This week I was also asked by one of the games design students in my group to create door frames that fit my door models. They sent me the Unreal wall section fbx to use and change. I simply brought it into Maya along with my door models and shaped the door frame in the wall around my models. Below shows the fixed door frames.

 

 

 

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