Sculpting in Blender
This week we began learning how to sculpt objects in Blender. This is a much easier way to create organic shapes than in Maya and I found the process to be interesting and simple. Below are three of the first things I created in Blender, an apple, a pear and a pepper. When making these I made sure to put reference images on the x and y axis so I had a clear look at what shape I was trying to make. I also changed the material and colour to ones similar of the actual fruit themselves.
Assignment 2
This week we were also introduced to our next assignment for this module. We must:
Model/sculpt, texture, and present via Sketchfab, a Cute Character of your choice, without exceeding 40000 Polygons in your scene.
Immediately I knew I wanted to make a cute penguin character. Now I will begin gathering inspiration and drawing up concept drawings.