Animation Strategies – Walk with Personality
For reference for this I looked a lot at the reference videos posted on Blackboard and also watched gameplay/film clips of Toy Story to see how Woody moves. I wanted to focus on a swaying walk like a cowboy so also watched videos of cowboys walking to refer back to.
- Animated the Contact, down, pass and up poses every 4 frames to keep the tempo lower.
- Focused on the body swaying and side to side motion
I used a software called Movavi Video Editor to stitch the render together. (Couldn’t get Adobe suite to work at home). This software was easy to use and because the render was cycled, it was easy to duplicate the video and create a longer walk cycle sequence.
This was my final video. I noticed that I had lost the texture of the hat (this flagged when saving in blender as it is likely an older blender version model) but I don’t think this is too noticeable thankfully!
Sources:
I looked at references to his movements from movie clips. I wanted to see how his body swayed and his arms would react to that.
I used this Youtube video as main reference to my walk.
I also used this reference to see how walking with a hand on the hip would work and looked at the placement of the stationary hand and how it moved with the body.