December
23
Week Nine – Constructing a humanoid character
Class Workshop
Coursework
When modelling my characters head I followed the class tutorial and due to this I decided to re-do it as I felt it was too human like and it was not the design I wanted.
On my second design, I really focused on making sure that I got the correct head shape before continuing on with the details on the face. I wanted to follow Genndy’s design within the facial features and create something that wasn’t fully proportional and more cartoon-like.
I found it fairly easy to follow along with the topology workshop and I understand the importance of using good topology in my models as this definitely helped further down the line when I was sculpting the face into expressions.