Week Five – Helmet
This week we were given the freedom of creating a helmet and texturing it. As an avid Star Wars fan, I chose to do Boba Fett’s helmet. The design itself wasn’t too technical but I still did face a few difficulties, especially when UV map prepping for texturing and I had to go back in and make more seams a few times to successfully texture in Substance.
When using Substance Painter I wasn’t too sure about how to add a translucent effect onto the plastic visor, but as it was a separate object to the main helmet I decided that I would be able to apply this through blender once the textures were imported into Blender.
After getting the textures into Blender I proceeded to experiment with different lighting and angles for a render shot. The first image above is taken with a high “sun” light and a small red area light placed inside the helmet facing down to illuminate beneath.
This was my final render where I placed a low “sun” lighting to still allow the details to show and the place another red area light in front of the helmet it give a slight glow on the edges.