Retopology…
Retopology is now something that will forever give me nightmares haha, This was hell to do, I got the hand of it quickly enough but it was a very tedious task for such a large character design. I believe the more I did it though the faster I got at it, I gained tricks to help speed through it. But this was definitely a humbling moment for me, it let me see a lot of the flash in my character design and gave me an opportunity to correct them, One of the main flaws was in the knees The different primitives that I used to bulk out the character started to clip through each other, which was very odd because everything was fine whilst I was sculpting, I reopened blender a day after the sculp and the mesh went crazy, but thankfully retopology fixed this issue and let me continue without having to worry about any underlying mesh.
I believe the finished mesh came out great, but whilst doing it I wasn’t thinking of making dedicated lines for the seams when doing the UV mapping, This came back to bite me as I couldn’t get clean Seam lines. Overall though I am happy with how it turned out and have gained new insight for next time.