Final Character reflection
I am extremely happy with how my character turned out, his overall aesthetic is pretty simplistic but holds a lot of detail in his body. If I were to do this over again I would tackle the retopology a lot faster than I did this time, make sure that the retopology will work well with UV mapping and also make his item more detailed, maybe give him a loin cloth or something along those lines and probably add more detail in the feet. All in all I am pleased with the outcome, the sculpting was a fun new experience for me as I hadn’t touched it before. This project makes me want to go and design more character as now I know that I can, and I know how to get through ever process along the way. If I could go back I would also give myself more time on substance painter, I need to use it more as I am not that good at it yet, but I do think that I could become a lot better than I am now. Realistically I do believe I could have done better but stress got the better of me and I felt the need then to rush it, which I hope doesn’t show in my work.