December 21

Week 2: Perspective Work

Doing the 6 composition studies was quite enjoyable, I decided to try different kind of styles, to see what would be suiting for our animation, we talked about the idea of doing French noir, but thought it may be too dark for the overall feeling of the animation. Experimenting with different styles gave me a completely different perspective on the outcome that I wanted, the three bottom ones i wanted to keep a bit lighter and ‘cartoon-esque’, whereas on the top three I wanted to show more of a serious, dark atmosphere. I really wanted to play around with the cinematography of the shots and see how it affected the scenes. In the master studies, I decided to use scenes from spirited away, it has a very subtle animation style but I thought it would be a great way to show tones, and give an overall soft feeling to the work.

I took this screen shot from a Meatcanyon animation, but as i started to outline the perspective lines, I realised something was strange about it, he used two different horizon lines, I don’t know whether or not this was done intentionally to force a perspective on the viewer

This is a scene took from rick and morty, this is just a standard 2 point perspective piece, the points are quite high relative to the house, to show a high angle shot on the house.

This is another Meatcanyon screengrab, we can see a 1 point perspective, which I believe is used very effectively to convey distance in the scene. 1 point perspective is always a good option if you want to show a street from a P.O.V perspective.


Posted December 21, 2022 by Shane McIntyre in category Animation Studio

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