WEEK 1 SNOWMAN: 3D Animation
so I have been tasked to create an animated snowman on blender, I immediately loved the idea as I have used blender before but never for an animation, only for 3D modelling. I decided to take the project a little further and made my own materials in the “Shader Editor” tab, working with nodes to create realistic snow, snowy stone and coal textures, I believe that they turned out really well
These are the textures, it was difficult to work in the nodes tabs as I have never done it before but a few videos help me through the process of the whole thing, then came the modelling.
the modelling came easy enough to me as I have previous experience in blender, I didn’t want to do anything too wild as I still want the focal point to be the animation, I liked working with the hat as I had learnt a great new feature on it, one that lets you have weight behind the points that you pull, almost like in Zbrush. The arms were just two cylinders that I used the decimate modifier on to get the right shape, I also added the little spiky bits to make it look less “plain”. I have a render shot of the snowman with the materials added also.
after this I got an addon the gave me extra features in blender, such as one that generates different rocks, so I used this for the coals.
i am currently working on adding bigger rocks around him and getting the “real snow” add-on to apply snow to said rocks.