3D Modelling Training #6

Some Halloween themed models: Potion bottle Initial Bottle Polycount: 7.1k tris Sketchfab render Sketchfab link Uploaded Sketchfab model polycount = 3.7k tris. UV layout Substance Painter Iray Render Before the competition I asked Michael if he was able to give me some feedback on this model, and this is what he said: cork is aContinue reading 3D Modelling Training #6

Week 7 – Animation Introduction

I’ve never animated in 2D before so I don’t have a preference for animating in any particular software. While I use Clip Studio Paint for drawing, I don’t think it’s very good for animation. I’ve heard good things about 2D animation in Blender and its potential for combining 2D with 3D which is cool, there’sContinue reading Week 7 – Animation Introduction

3D Modelling Training #4

Modelling some of my own ideas this week, still following time and low poly/tri count restraints. Viking Axe Viking Shield I also tried to model a viking helmet and longship but they did not go well, as I did not really know how to approach them. The helmet mesh was extremely messy, had non-manifold geometryContinue reading 3D Modelling Training #4

3D Modelling Training #3

Following the Worldskills Final Brief from 2018 – Theme of “Pirates”. Tasks were to complete, over a 3-day period, a “sunken” treasure chest, pirate tricorn & cutlass and a gold doubloon. Limitations were as follows: Sunken Treasure Tri-limit = 10,000 tris UV tile = single 4096×4096 tile Time = 6 hours Tricorn & Cutlass Tri-limitContinue reading 3D Modelling Training #3

3D Modelling Training #2

Continuing my practice, I’ve started going through the previous Worldskills briefs, starting with the passive brief from 2018. The task was to create a skateboard model with PBR materials with these limitations: 8,000 tri count limit Single UV tile at 4096×4096 6 hours (self-imposed, the passive briefs usually don’t have strict time constraints) No internetContinue reading 3D Modelling Training #2

3D Modelling Training #1 & Competition Info

The Core Competencies and Marking Criteria for Finalists: To get myself back into 3D modelling I started watching this tutorial series by Elementza on creating a Wacom tablet and pen, this was really useful and I actually learned a few new shortcuts and techniques here, e.g. CTRL+E to extrude CTRL+B to bevel, G to repeatContinue reading 3D Modelling Training #1 & Competition Info

Week 4 – Colour Theory

Exercise 1: Using one of your thumbnails from previous weeks use one of the four colour schemes outlined to colour a simple environment MONOCHROMATIC (No cheating – No B+W) ANALOGOUS COMPLEMENTARY TRIADIC Monochromatic I felt going for a monochromatic palette would be the easiest and quickest to get started with. I chose my favourite thumbnailContinue reading Week 4 – Colour Theory

Week 3: Tone & Value Homework (Design a World: Forest Society)

After our groups were mixed up and we got into developing new ideas, our homework for this week was to create 6 more thumbnail studies and one in depth illustration, this time focusing on using tone and value. For these thumbnails, I got to explore vastly different environments to that of my previous group, rockyContinue reading Week 3: Tone & Value Homework (Design a World: Forest Society)