Pre-Semester 2- Cute Cactus Model

Before our classes officially start up again next week Alec made us a helpful tutorial introducing us to Maya and 3D concepts through creating a cute cactus model. This was a fun refresher of fundamentals as I have a fair amount of modelling experience using Maya, however not so much with rigging and animating. WhileContinue reading Pre-Semester 2- Cute Cactus Model

Module Reflection – 500 words +10%

I have more experience and shorthand developed for drawing human figures and shots where the main character Amka has a focus are to a higher standard than the animal scenes. Unfortunately, I’m a perfectionist so I think everything could be improved in some way. I had more fun drawing those shots than those with theContinue reading Module Reflection – 500 words +10%

3D Digital Game Art Finals

The finals ran from Monday 15th to Wednesday 17th November. The overall theme of the brief was based on an unreleased game called “Are You Squidding Me? The Game”. We were told the visual style of the game was Mario-esque and was to be released for the Nintendo Switch. Our designs had to be light-heartedContinue reading 3D Digital Game Art Finals

Experimentation with 2D Animation in Blender

I did a rough animation of a little guy walking and used him to mess about with using 2D animated objects in combination with the 3D space in Blender. He’s got some popping but I thought it was ok for experimenting with. Animating the camera in 3D in combination with 2D objects works as IContinue reading Experimentation with 2D Animation in Blender

Week 8 – Storyboarding & Animating with Forms

Storyboard written plan (paper and digital) for scene 4 + walrus/seal warm up sketch The original write up/description by Charlotte of my scene: The context/description of the scenes (3 & 5) that come before and after mine: Starting my storyboard, I was able to reference Jonathan’s completed storyboards and animatic (shown below) which was extremelyContinue reading Week 8 – Storyboarding & Animating with Forms

3D Modelling Training #7

UV layouts and mapping techniques I still have difficulty optimising my UV layouts and making use of the all the space. There’s often still gaps that could be used. https://www.gamasutra.com/view/feature/2071/uv_mapping_tips_and_tricks.php?print=1 An old article from 2004 but some of techniques/fundamentals still apply. Screenshots from the above linked article. FlippedNormals course on UV Mapping for Games: https://flippednormals.com/downloads/uv-mapping-for-games/Continue reading 3D Modelling Training #7