3D Digital Game Art Finals

The finals ran from Monday 15th to Wednesday 17th November. The overall theme of the brief was based on an unreleased game called “Are You Squidding Me? The Game”. We were told the visual style of the game was Mario-esque and was to be released for the Nintendo Switch. Our designs had to be light-heartedContinue reading 3D Digital Game Art Finals

3D Modelling Training #7

UV layouts and mapping techniques I still have difficulty optimising my UV layouts and making use of the all the space. There’s often still gaps that could be used. https://www.gamasutra.com/view/feature/2071/uv_mapping_tips_and_tricks.php?print=1 An old article from 2004 but some of techniques/fundamentals still apply. Screenshots from the above linked article. FlippedNormals course on UV Mapping for Games: https://flippednormals.com/downloads/uv-mapping-for-games/Continue reading 3D Modelling Training #7

3D Modelling Training #6

Some Halloween themed models: Potion bottle Initial Bottle Polycount: 7.1k tris Sketchfab render Sketchfab link Uploaded Sketchfab model polycount = 3.7k tris. UV layout Substance Painter Iray Render Before the competition I asked Michael if he was able to give me some feedback on this model, and this is what he said: cork is aContinue reading 3D Modelling Training #6

3D Modelling Training #4

Modelling some of my own ideas this week, still following time and low poly/tri count restraints. Viking Axe Viking Shield I also tried to model a viking helmet and longship but they did not go well, as I did not really know how to approach them. The helmet mesh was extremely messy, had non-manifold geometryContinue reading 3D Modelling Training #4

3D Modelling Training #3

Following the Worldskills Final Brief from 2018 – Theme of “Pirates”. Tasks were to complete, over a 3-day period, a “sunken” treasure chest, pirate tricorn & cutlass and a gold doubloon. Limitations were as follows: Sunken Treasure Tri-limit = 10,000 tris UV tile = single 4096×4096 tile Time = 6 hours Tricorn & Cutlass Tri-limitContinue reading 3D Modelling Training #3

3D Modelling Training #2

Continuing my practice, I’ve started going through the previous Worldskills briefs, starting with the passive brief from 2018. The task was to create a skateboard model with PBR materials with these limitations: 8,000 tri count limit Single UV tile at 4096×4096 6 hours (self-imposed, the passive briefs usually don’t have strict time constraints) No internetContinue reading 3D Modelling Training #2

3D Modelling Training #1 & Competition Info

The Core Competencies and Marking Criteria for Finalists: To get myself back into 3D modelling I started watching this tutorial series by Elementza on creating a Wacom tablet and pen, this was really useful and I actually learned a few new shortcuts and techniques here, e.g. CTRL+E to extrude CTRL+B to bevel, G to repeatContinue reading 3D Modelling Training #1 & Competition Info