I did a rough animation of a little guy walking and used him to mess about with using 2D animated objects in combination with the 3D space in Blender. He’s got some popping but I thought it was ok for experimenting with. Animating the camera in 3D in combination with 2D objects works as I hoped it would and makes it much easier to change up camera angles and even do some complicated camera movements. Since you can move your 2D drawings as objects in the 3D space, it is super easy to quickly make parallax effects which could be good for the backgrounds in my animated scene.

In terms of drawing and animating in 2D, it is quite good. Not perfect but should hopefully be suitable for animating my part of the group animation. You can add different modifiers to your drawing object afterwards to change up the stroke thickness, add tints, loop your animation forever using the TimeOffset modifier and more. The sculpt and smooth tools are the equivalent to the liquidify tool available in Photoshop and is good for adjusting your drawing afterwards.

Experimenting with animating the camera

All using linear interpolation with no ease in/out.

Perspective camera – rotation

Orthographic – pan from left to right

Perspective – pan from bottom to top

Animation study

Animated on 4s.

On 2s

Timelapse of some of the process:

Study from the first fight scene in this video:

https://www.youtube.com/watch?v=VeWQnXGM71Y

Reference starts at 2:24 until 2:26

Bonsai Tree 3D Grease Pencil following tutorial (below in references)

References:

 

Leave a Reply

Your email address will not be published. Required fields are marked *