UV layouts and mapping techniques

I still have difficulty optimising my UV layouts and making use of the all the space. There’s often still gaps that could be used.

https://www.gamasutra.com/view/feature/2071/uv_mapping_tips_and_tricks.php?print=1

An old article from 2004 but some of techniques/fundamentals still apply.

Screenshots from the above linked article.

FlippedNormals course on UV Mapping for Games:

https://flippednormals.com/downloads/uv-mapping-for-games/

https://www.youtube.com/channel/UC3R6lDf-Rlb9QW-D3CnhR7w

Using fill layers, black masks with paint layers to create non-destructive and editable painted details on materials:

Using soft/harden edges

Alien Spaceship Model

Wasn’t able to texture this one but did get the UV layout done.

References

Creating texture materials in Substance practice – worn cracked leather

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