UV layouts and mapping techniques
I still have difficulty optimising my UV layouts and making use of the all the space. There’s often still gaps that could be used.
https://www.gamasutra.com/view/feature/2071/uv_mapping_tips_and_tricks.php?print=1
An old article from 2004 but some of techniques/fundamentals still apply.
Screenshots from the above linked article.
FlippedNormals course on UV Mapping for Games:
https://flippednormals.com/downloads/uv-mapping-for-games/
https://www.youtube.com/channel/UC3R6lDf-Rlb9QW-D3CnhR7w
Using fill layers, black masks with paint layers to create non-destructive and editable painted details on materials:
Using soft/harden edges
Alien Spaceship Model
Wasn’t able to texture this one but did get the UV layout done.
References
Creating texture materials in Substance practice – worn cracked leather