3D Digital Literacy – Assignment 2 – 200 Words Reflection

I was a bit nervous about this assignment prior to starting it. Sculpting has always seemed intimidating and easy to mess up. I was really excited about the theme though and I was researching and looking at a lot of cute character references in advance. Once it came to coming up with my own concept,Continue reading 3D Digital Literacy – Assignment 2 – 200 Words Reflection

3D Digital Literacy – Capybara Sculpt Progression – Sculpting, Retopo, UVs + Texturing

Sculpting Progression I think I went back to a previous blender file in this screenshot as the larger capybara has been un-joined and hasn’t yet been sculpted. I think I wasn’t happy with how the earlier sculpt was going, since I grouped everything together as one all at once so when I remeshed, it wasn’tContinue reading 3D Digital Literacy – Capybara Sculpt Progression – Sculpting, Retopo, UVs + Texturing

Animated Narratives – First Year & 3D Short Reflection

Reflecting on my first year as well as this module, I have learned so much about animation both in 2D and 3D. I’m really happy with our final group animation. Of course, there’s some issues but I think we really pulled together towards the end. I’m also really happy with my own scenes and contributionContinue reading Animated Narratives – First Year & 3D Short Reflection

Animated Narratives – Portfolio

Concept Work Storyboard Animatic 3D Previs Rough Environment + Character Assets + Shots 1,5,6 of pre-vis Full Group 3D Pre-vis Helmet Sprite Character Modelling + Rig Final Environment Asset Modelling, Sculpting + Texturing Environment lighting Animation + Test Render (540p) Individual Scenes Final Renders (1080p)   Final Group Animation Clips were edited together by PhilipContinue reading Animated Narratives – Portfolio

Animated Narratives – Environment Lighting Process

I also handled the majority of the lighting for our environment. I went back and through between a few different HDRI maps to use as the basis for our lighting but ultimately liked this one from PolyHaven the most. https://polyhaven.com/a/autumn_ground I took the HDRI map into Photoshop and gave it a gaussian blur as IContinue reading Animated Narratives – Environment Lighting Process

Animated Narratives – Environment Assets/Creation

With my character rig ready to animate, we desperately needed environment assets and to start arranging them into an actual environment for our animation. I quickly made a more developed blockout than that of the assets I made for our 3D pre-vis. I offered to work on the environment assets as I thought I wouldContinue reading Animated Narratives – Environment Assets/Creation

Animated Narratives – Character Rig

The character rig was a complicated process. I think it started off really well with the initial skeleton placement + control constraints but it became complicated when I needed to fix the eyes on my character. Mike and Alec pointed out that my previous model of the rigs would be difficult to easily animate asContinue reading Animated Narratives – Character Rig