Reflection

Overall, this was an experience. I went into this assignment terrified of all the bad things that could happen in such a big project and was not disappointed by the foreshadowing I had done of what was to happen to our group. Although frustrating, this does happen in professional settings and having experienced it where we were on our own but still had lectures to guide us, is a great early preparation on what to expect in such a situation. However, it always felt like no matter the amount of work that had done there was still more ahead, and I did feel very overwhelmed a few times, my team and I did, but we did our best. I do wish I could redo this assignment; like rework my texturing, tweak the animations, be able to include way more of what we wanted in our game initially, experiment more with camera angles, depth of field, post processing and game mechanics we could have had. Feeling overwhelmed did make it harder to be motivated to work and every second is precious in this situation and that’s on my part, I should’ve have pushed through tough times and not fall behind, because it felt too rushed and imperfect in the end.

Unlike my other projects, even if this one doesn’t feel so successful, the fact that there are so many flaws makes me want to fix those mistakes and it motivates me to do better then what I have done in the time limit that I had. That also means I need to get back on my feet and manage my time better.

Finally, my teammates were probably the best even with the cards that we were dealt we pushed through, we had amazing communication and very helpful.