This is a brief introduction of what this game group project was about and my role in it.
Our game, “little boy” is a 2D/3D platformer moving in a 2D space but with the environment in a 3D space, our props were a combination of 2D, mostly smaller interactable ones and 3D, usually bigger environmental ones. The character himself was in 2D, and it is composed of 3 levels in different parts of the child’s home seen through his artistic imaginative mind. We wanted it to feel like a children’s book but with a grimmer twist, like Fran Bow or Little Nightmares, which reflects on the child’s neglect by his parents.
As a group we decided on each other’s tasks based on our strength and so I was tasked with character design, 2D assets and animation. Due to the changes our group experienced during this assignment, we all ended up doing a bit of work in whatever field we could help in, due to the lack of team members. It was decided as a team I would be doing the design of the main character and the enemies, as well as, with the help of my only other animation peer, we separated the task of animating, for most of the animations, in 3 parts, meaning one person does the block out, the other line art and in between and finally one the colours. An attempt to speed up the process.
I helped with making some additional props in 2D for the office and some of the kitchen. As well as doing the 3D assets for the kitchen and the office, with some were even recycled in different locations.
Some research and experimenting were done on my part for potential post processing, which later didn’t really fit into the concept of our game anymore and needed more research done.
Finally, us animation students gave level designing a go, which was a very new, but difficult yet interesting attempt. I took charge of designing the concept, block out and final stage of the kitchen/office level which would be the final level.