We had some unexpected changes in the number of people we had in our group, so we had to take on more tasks so we wouldn’t fall behind. I definitely underestimated level designing I thought it would go a lot quicker than it did, but I ended up redesigning a couple of times:
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It was one part of the assignment where I wanted to get as much feedback as a could from different people and keep in mind what our characters will be capable of doing, meaning what our scripter will be capable of achieving on his own and not make things boring and repetitive. It was a test of our creativity as animation students meeting the limits that the scripting process was capable of being achieved, it really made me realise how free we are in animation when it comes to what we want to see and do with our characters in comparison to restrictions that games have. Although that was the case, we constantly held meetings on the Miro board, which I started to get along with, and checked with our scripter if the ideas we had were possible, he explained to us how it would work in practice which help when redesigning, I started to understand what the limits were and how to go about it.
for example:
If it wasn’t a feature before it can’t just appear once, like gliding from point A to point B in a game which so far was just jumping and continues with jumping later.
We need to keep in mind to introduce it and have it be a feature in the game not a onetime experience, I also found it nice to introduce several different features and, in the end, have a combination of all of them, like the Games student lecturer recommended in my level of slide, jump, swing.
But this did take a toll on the amount of time we had left for our animations an texturing.
Ideas that fell behind:
This project was probably the first project where I saw so much of our initial plans slowly falling apart and having to give them for example the real world, at this stage we had all done our rooms, laid out all the assets and decorated with 2D props, but because of our small teams and time being against us we had to abandon that part entirely and rewrite the story with the help and recommendation of lecturers so we work with what we have so far and the rest isn’t overwhelming us in the future. And I can confidently say that it was for the better that dropped those plans because it was extremely overwhelming personally and I feel like I didn’t meet expectations with this project, my own and that of my teammates.